LCDPet Manual

LCDPet Manual

THE GOAL

LCDPet is a virtual pet that changes over time while you care for it.

Your goal is to build the strongest bond possible while keeping your pet healthy, happy, rested, clean, and cared for.

Pay attention to your pet's needs, respond at the right time, and avoid relying on the same action again and again.

Regular care matters. Your relationship with the pet grows through the choices you make over time.

CARING FOR YOUR PET

Watch the status bars and messages to see how your pet is doing.

When your pet needs something, choose the action that fits the situation.

Good care improves the Care record and helps Bond grow.

Missed needs, indoor accidents, overfeeding, sickness, and other harmful situations can increase Neglect and leave your pet in worse condition.

INSIDE AND OUTSIDE

Tap the Inside / Outside line near the top of the screen to change locations.

Inside is where most care and social actions happen.

Outside is where your pet can walk and safely use the bathroom.

Some situations are safe outside but can cause trouble indoors, so location matters.

CARE

BATHE

Bathing reduces Dirtiness and removes stains left by indoor accidents.

A pet with a stronger Bond accepts bathing more easily and may become fully clean.

Bathing also helps with recovery when extreme Dirtiness caused sickness.

FEED

Feeding lowers the Hunger value.

A high Hunger value means your pet needs food.

A very low Hunger value means your pet is already full.

Feeding an already full pet too many times can cause sickness from overfeeding, so pay attention to Hunger before feeding.

NAP

Napping restores Energy and helps your pet recover.

If Energy reaches zero, your pet may eventually fall asleep on its own.

Choosing an indoor nap is safer and calmer than letting your pet collapse from exhaustion.

SOCIALIZE

PET

Petting improves Happiness and can help Bond grow.

PLAY

Playing improves Happiness.

It can also use Energy and increase Hunger, so check the status bars afterward.

Using Play repeatedly can eventually increase Boredom instead of helping.

TALK

Press and hold TALK while speaking or making sounds.

The microphone reacts only to how loud the sound is.

LCDPet does not recognize words, create transcripts, save recordings, or upload audio.

Release TALK to finish.

OUTSIDE

WALK

Walking restores Health.

It also uses Energy and can increase Hunger and Dirtiness.

A pet that is exhausted, Weak, or Sick may not be able to walk.

POTTY

The Potty value increases over time and after meals.

Use Potty while outside to safely reset it.

If the value reaches its limit indoors, your pet can have an accident.

An indoor accident leaves a stain, increases Dirtiness, and adds Neglect.

Take your pet outside before the Potty value reaches its limit.

WANTS

Your pet may occasionally ask for something specific.

A Want can ask for Play, Pet, Talk, a Snack, a Bath, or a trip Outside.

Completing the request before it disappears gives extra Bond.

An ignored Want eventually expires, but it does not immediately harm your pet.

A Snack is a small treat and does not affect Hunger like a full meal.

BOND

Bond shows the strength of your relationship with your pet.

It grows through steady care, meeting Wants, and responding to needs.

Some Wants give more Bond than ordinary actions.

Using one action too many times can slow or reverse your progress.

The strongest Bond comes from understanding your pet and giving it balanced care.

STATUS BARS

HAPPINESS

Shows your pet's current mood.

ENERGY

Used by active actions such as Play and Walk.

Low Energy means your pet needs rest.

HUNGER

A high value means your pet needs food.

A low value means your pet is full.

DIRTINESS

Can increase through walking, outdoor time, rain, and accidents.

High Dirtiness creates a need for a bath and can eventually cause sickness.

POTTY

Increases over time and after meals.

Use Potty outdoors before an indoor accident happens.

BOREDOM

Can increase when the same action is used too many times.

Change activities and pay attention to what your pet needs.

HEALTH, SICKNESS, AND RECOVERY

Ignoring serious needs can make your pet Sick or Weak.

Possible causes include starvation, overfeeding, and extreme Dirtiness.

Messages near the pet tell you what is wrong.

Correct the cause before expecting the pet to recover.

Feed a starving pet.

Do not continue feeding an overfed pet.

Bathe a pet that became sick from Dirtiness.

Keep a Weak or recovering pet indoors.

Recovery takes time and may also require rest, food, and safe indoor conditions.

PET RECORD

The Pet Record shows:

Bond
The strength of your relationship.

Age
How long you have cared for your pet.

Care
The positive care you have provided.

Neglect
Missed needs and harmful situations.

Age means time together. It is not a countdown to death.

CARE JOURNAL

The Care Journal records important events in your pet's life.

It can show completed needs, missed needs, Wants, and other major care moments.

Read it to see how your pet has been treated over time.

CREDITS AND LICENSES

Tap Credits / Licenses near the top of the screen to view acknowledgements, sound credits, and license information.

HOW TO AND CREDITS CONTROLS

CLOSE returns to your pet.

MOVE places the MOVE and CLOSE buttons in another corner.

When you move the buttons in How To, they also move in Credits / Licenses, and vice versa.